CommonEvent 405
Name = "天界グランゴルド路地"

  999([405])
  GatherFollowers([])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Alright, this is good...!!"])
  PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
  ControlSwitches([32, 32, 0])
  ShowTextAttributes(["trooperloid_fc1", 4, 0, 2])
  ShowText(["\\n<Trooperoid>"])
  ShowText(["Huh!? She went into the alley!"])
  ShowText(["This is different from what I heard!!"])
  ShowTextAttributes(["berryel_fc1", 2, 0, 2])
  ShowText(["\\n<Belial>"])
  ShowText(["No way... Was our strategy already anticipated?"])
  ShowText(["Stand by has been lifted, immediately move to pursue!"])
  ShowTextAttributes(["silkiel_fc1", 2, 0, 2])
  ShowText(["\\n<Silkiel>"])
  ShowText(["But, even if you say it suddenly..."])
  ShowText(["I won't make it in time to change positions..."])
  ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
  ShowText(["\\n<Astaroth>"])
  ShowText(["It seems the enemy can't keep up with our movements either."])
  ShowText(["Let's proceed as is, it's a straight path so there's no need to worry about getting lost."])
  ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["As expected of you, sis~!!"])
  ControlVariables([1172, 1172, 0, 0, 4])
  ExitEventProcessing([])
  Empty([])
